CFOP stands for Cross, F2L, OLL, PLL (Cross, First 2 Layers, Orientation of Last Layer, Permutation of Last Back to 3×3 Videos 0% COMPLETE 9 LESSONS. Collection of F2L (First Two Layers) CFOP method algorithms. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik’s cube. Solution for 3×3 magic cube and. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.

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Case 1 Basic Cases. When done at full speed, F2L can be completed in less than 10 seconds! F2L First 2 Layers is a way of continuing after solving the cross. In this step, a first-layer corner henceforth referred to as “the corner” and the middle-layer edge above it “the edge” are inserted at the same time into their designated locations “the slot”. It can be quite difficult certainly so if you’ve only just started doing it upside down but with practice it will become very easy to isolate only the four edge pieces you need and formulate f2 basic plan to get them into f2p cross.

That’s why there’s a big scary table of algorithms lurking on the algorithms pagebut because we’re using our clever 2-look shortcut, you only need to know the following seven. Being able to recognise it and perform it without thinking will make the task of learning lots of algorithms much, much easier. This means that doing the cross on the bottom is difficult, as they have come to rely on algorithms for situations that are suddenly upside-down.

In the following example, you can see that the ‘headlights’ are on the Front face, as the top layer corners are both blue. Home Old Updates Contact Me. Top of the page. F2L combines steps 2 and 3 of my beginner solution, but it requires approximately the same number of moves as step 3 alone.

This practise is called lookahead f2o, and is vital if you want to achieve d2l times under 20 seconds. Why not see how well you can do with the timerand please do get in touch if you have anything you’d like to say, or leave a comment below!

It should be obvious to you that you can simply do F2 to correctly place the white-blue edge piece on f2ll bottom layer. Otherwise, they will only confuse you! Because it was taken already, that’s why.


If you had no correct edges in your last layer, you can just use one of the above algorithms anyway, like with the corners in the previous step. While this is also an excellent life tip, some situations are just better handled 3z3 a specific side of the cube.

Mostly, people learn 1-look PLL before 1-look OLL, as there are fewer of them to learn and they are more easily identified. Not having to turn the cube over after completing the cross on the top layer saves f2ll lot of time, and it also means that you can be looking for the pieces for the next step whilst completing the cross on the bottom.

If you are thinking “how the dickens is anyone supposed to do this in 4. Case 4 Corner on Bottom, Edge on Top.

F2L | CubeSkills

This leaves you with a very start-stop, stuttery solve as you rapidly perform an algorithm and then stop to find the next one. Then, once you know those few algorithms, you can begin to learn the rest of the last layer algorithms while always being able to fall back on the ones 3z3 know.

I would recommend that you keep using the 2-look algorithms until you feel confident with most of this speedcubing guide. You aren’t satisfied with people standing around for 2 minutes while you solve it because that guy at the office didn’t believe you. Indeed, the whole cross is assembled on the 3xx3 layer instead of the top. You might think that this sounds quite f2o, and you’d be right.

To start with, you will either have only one correct edge or none at all. As you practise incorporating the techniques on this page into your solves, you will learn to recognise the various other OLL and PLL situations, which will help immensely in their memorisation.

F2L Algorithms Page

Have a go on your cube, and see if you can work out how to solve any of the pairs. But you could also place the white-red piece by doing this: Page actions View View source History More. This idea of finding an empty space on the cube and using it to build a corner-edge pair is crucial to F2L, as of course you want to be able to construct each of the four F2L pairs without disturbing any previously solved ones.

Not only will it help you speed up whenever you find yourself with a dot on the last layer, but when you see this algorithm again during proper 1-look OLL, you’ll feel all smug because you already know it.


If you perform each algorithm as quickly as humanly possible, you don’t leave yourself much time to analyse the cube and isolate the next corner-edge pair you want to solve.

There are, however, a few situations you might find yourself in where this procedure is not quite so obvious. Consider this situation, and the two approaches to solving it:. I shall now try to explain some further concepts ff2l you can use to improve your F2L.

First Two Layers (F2L) of Fridrich Speedcubing Method – Wiki

This page took seconds to load! As you might well imagine, this means that full CFOP has a lot of algorithms in it – one for every situation you might encounter. Just like the beginner guide, the rest of the last layer isn’t an intuitive thing you can just work out if you can, you and your mega-brain should probably be working for NASA or something. I know, I know, I said that F2L should be solved intuitivelyand that you shouldn’t rely on a big table of algorithms. This will be awkward the first few times you attempt it, but it is certainly worth practising.

The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.

If you can intuitively solve every F2L situation you come across then jolly well done, but there are a few cases where there is just a better, faster, much less obvious algorithm to solve it. This database is part of the speedsolving.

Both algorithms solve the F2L pair and use the same number of moves. Although the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise F2L at an exaggeratedly slow speed.

How To Solve The Second Layer Of The Rubik’s Cube (F2L)

I’m not even kidding. A total of four corner edge or ‘CE’ pairs are made and inserted to solve the first two layers. However, there x33 such a list on the algorithms pagewhere you can see each F2L case and how to solve it. The idea of F2L is to pair each of the four bottom layer corners with the corresponding edge piece and then insert them into the correct place.