I’m very fond of Alternity Warships, which was unfortunately never made into a completed product due to line cancellation. I was rather. All of the warships. All of the warships. Trending pages. Ethiopian aircraft carrier Haile Selassie (Alternity). All items (13). #; A; B; C; D; E; F; G; H; I; J; K; L; M; N. The Nova Scotia-class was a group of four battleships (originally six) built by the United States Navy in the early/mid s and operated from through.

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Generic crew members for tasks not handled by PCs are as per crew quality rules in d20 Future. Anytime you hit a compartment, crew inside took damage Ordinary damage, assuming the attacking ship used Amazing weapons.

Nova Scotia-class battleship (Alternity)

Wwarships die can be plus die or a minus die, in which the value in the situation die is added to or subtracted from control die value. So did Star Wars, but it’s rules made even less sense when it came to putting ships together. These products were not tied to any of the official campaign settings but could be used with them. Alternity Warships did size a bit better than D20 Future did.

How much of the Warships book were you looking to convert? This was necessary to be able to use the Warships damage system in full. All four – including a raised and repaired Rhode Island – were given major wartime refits in andrespectively.


Nova Scotia became a museum in Halifax Harbor inRhode Island was sunk in the Operation Crossroads atomic tests warshispwhile Deseret and Vermont were scrapped in andrespectively. Warship new game called Alternity is due in Classes were replaced by professions, which dictated what skills and abilities were cheaper for any given hero to get, though a few skills in particular, psionics were restricted to specific professions.

Contents [ show ]. Note that this has not been playtested. Join Date Jul Posts Retrieved from ” http: Wizards of the Coast.

Has anyone else attempted to qlternity this daunting task?

Bill SlavicsekRichard Baker. The explanation for how this is compatible is given here: The type of situation die being used depends on the difficulty of the action. Chapter 1 Basic combat looks almost as easy, though I’m sure there are a few gotcha that a closer reading would reveal.

You’ve already done some of my homework for me. I mean, I wouldn’t mind a different set of rules when only starships are involved, keeping the d20 rules for everything else. I agree that the d20 Future rules on starships are awful. You ended up spreading the damage over multiple compartments until you blew up something important. Skills are classified into broad and speciality skills.

Following the acquisition of TSR by Wizards of the Coastthe game was discontinued in as part of a broader rationalisation of TSR’s business holdings, but it retains a small and devoted fanbase. The total of the rolled numbers is checked against character’s action, skill, feat, to indicate a success or a failure. This page was last edited on 14 Mayat I appended Jason Bernstein’s Warships spreadsheet to generate a ship data sheet which was an amalgam between d20 and Warships: What I decided to do was bite the bullet and use the Warships system for weapon damage, ship durability and armor strength.


So, I’m thinking of taking Alternity Warships and d20 Future’s starships chapter and causing them to collide in true H-Bomb fashion mushroom cloud and all. Skill scores are presented with the full score, half that score, and one-quarter that score. Reset Fields Log in.

The attack roll is based on: The original plan called for a total of six battleships, but even warshios the failure of the November Washington Naval Treaty, while construction resumed on the first four ships, the Navy was considering the outright cancellation of the final two, Iowa BB and Massachusetts BB Results 1 to 10 of Rolling low is always better for successfully completing an action. The pilot’s defense modifier covers this.

Category:Warships (Alternity) | Alternative History | FANDOM powered by Wikia

Amazing, Good, Ordinary, and Marginal, in order from the first phase to the last. You would also enter the pertinent stats of actual party members and assign them to stations.

Unlike many other systems, actions are determined by a control die and situation dice. I’ve not warsgips at Warships in a while but it seem like it would be a better fit than the T20 rules.