EXPEDITION TO CASTLE GREYHAWK PDF

Expedition to the Ruins of Greyhawk was one of the final products WotC published for E D&D before the 4E announcement (in fact. Product Blurb: A Dungeons & Dragons super-adventure for characters of levels 8 – Expedition to the Ruins of Greyhawk is a page D&D super-adventure. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent.

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Meldarion Sidhiel rated it liked it Nov 07, Treyhawk we have in ERGH: Grexxor rated it really liked it Oct 09, Making matters still worse, if the PCs try to stop Iuz once he appears, Iuz will casually smack them grethawk and then, uncharacteristically, let them live to go about their business unhurt.

Mordenkainen had expected Rary to betray him sooner or later, but not Robilar, who was his trusted ally for decades. Then epedition is the whole false Iggwilv as main villain problem. They come seeking the wizard’s treasure and legendary lore, to explore demiplanes attached to the castle’s deepest dungeons, and perhaps to follow in the footsteps of the Mad Archmage Zagig Yragerne.

Iuz’s machinations against Mordenkainen and the City of Greyhawk are just part of the backdrop playing out behind your players’ exploration of the castle. Iuz remained imprisoned just as Zagig had left him sixty-five years prior. Shannon Appelcline called this book “a long-awaited return to the most famous dungeon in roleplaying”, noting cawtle it was published as part of a series of nostalgic adventures which suggested that Wizards of the Coast ‘s original series of 3.

Shattered Lands Dark Sun: Characters are imagined to successfully traverse the other dungeon levels to arrive at the appropriate levels.

Dragonlance deities Forgotten Realms deities Greyhawk deities. The false Iggwilv has this same problem as the major villain – she is not really Iggwilv. But Mordenkainen knew that the archmage’s prison would not last forever. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Doom revealed in the end as a Doombot, a robotic double of the real Doom, it takes something away from the fight. Special attention is given to the structure of Expedition to the Ruins of Greyhawkwith numerous tips aimed at making the adventure easier to play and at keeping the PCs from wandering too far off track.

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As a Greyhawk book, it is superior. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world ever since.

Expedition to the Ruins of Greyhawk

Under an oath with Zagig, Mordenkainen vowed never to enter the depths of Castle Greyhawk, but through researching Zagig’s tomes, Mordenkainen only recently found a possible clue to Robliar’s betrayal hidden deep inside the ruins. Trey Hollen rated it really liked it Oct 29, Making matters worse are how a number of major Greyhawk NPCs arrive and depart the adventure. If the real Iuz returns, the disaster could be incalculable.

Dark Sun Dark Sun: With the thieves’ aid, the PCs penetrate the ensorceled halls of the guild, risking encounters with invisible beholders, magical guardians, and an army of angry wizards. I do not have a dominant preference for a particular iteration of the Greyhawk setting, although I generally thought less of the From the Ashes era in terms of tone than any other.

Just a moment while we sign you in to your Goodreads account. ERGH includes extensive material on the City of Greyhawk, the Green Dragon Inn, various Greyhawk personages and a number of sidetreks that have little or nothing to do with the main plot. A general summary of Expedition to the Ruins of Greyhawk follows. Thursday, 23rd August, Everything is in place for Iuz’s final vengeance against the adventuring heroes of the last generation.

Iuz’s empire fell apart years earlier after Iuz was captured by the Free City’s founding wizard, the mad Zagig Yragerne, who imprisoned Iuz in a device called the “godtrap” as part of a bizarre experiment to achieve divinity for himself.

Expedition to the Ruins of Greyhawk

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Little do they realize they have stumbled upon an epic situation where failure could mean the destruction of the world. The list is extensive – First, ERCGH contains a defacto gazetteer of the City of Greyhawk to include a revised city map that makes the city seem more densely packed and thus realistic. An overview of the Green Dragon Inn ensures that the PCs have a fully fleshed-out base of operations in the city and sets the scene for several key meetings.

Only a final solution would suffice, and a final solution required the enlistment of Lord Robilar. Posting Quick Reply – Please Wait. Mordenkainen, barred by oath from entering the dungeons, recruits the band of adventurers to go into the chambers for him and find the secret behind Robilar’s treachery. The Gorgon’s Alliance Planescape: Of course, all of the authors work for Paizo Publishing that has, until recently, published Dungeon.

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The guild members too seek entrance to the Tower of Magic, but are forbidden by treaty to steal the key from its guardians — Greyhawk’s Guild of Wizardry. By using this site, you agree to the Terms of Use and Privacy Policy. When the PCs finally arrive at the gates of Castle Greyhawk, they find that the only way inside is through the front gates of Zagig’s Tower of War, where the Mad Archmage once housed his considerable army of servitors, soldiers, and attack monsters.

As Superman comic, bizarro world, as this seems at first blush, when you think about it more, it works and it works well. When the Fantastic Four fight Dr.

Eric rated it really liked it Feb 14, Before his adventures, Mordenkainen knew of Zagig as an eccentric, the long-lived former Lord Mayor during the City of Greyhawk’s renaissance.

The game provides a list of random encounters for each dungeon level, generic dungeon maps left clear of content, and numerous side quests to help the DM along the way and keep the adventure flowing.

It was there that the Mad Archmage imprisoned nine demigods to carve a sliver of divinity for himself nearly a century ago, and it is there that the maddened simulacrum of Iggwilv learns more about her past and dreams godly dreams of her own. In the company of his orc henchman Quij and the cleric Riggby, Robilar confidently set into motion Mordenkainen’s grand plan to save the future of the Flanaess.

Expedition to the Ruins of Greyhawk. The adventure is intended for 8th-level characters, who should advance to about 13th level by the time they “complete” it. In the company of his apprentice Bigby, the fearless Lord Robilar, and the willful cleric Riggby, the wizard relentlessly explored the ruins of Zagig’s castle, charting its secrets and plundering its priceless treasures.

What is presented are a series of mapped out miniature battle encounters, each contained in a room.