The story here is that I never watched a video for intuitive F2L because they were all too long. I find that I learn better from videos, but I’m also. F2L (First 2 Layers) is a way of continuing after solving the cross. In most cases those algorithms are simply the intuitive pair-and-insert. The name CFOP comes from the steps involved (Cross, F2L, OLL, PLL), and you . Rather than relying on a big table of algorithms, F2L is best done intuitively.

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For example, consider the following two algorithms:. Instead, it is much better to perform the algorithms slightly more slowly in one continuous stream.

As you practise incorporating the techniques on this page into your solves, you will learn to recognise the various other OLL and PLL situations, which will tutorixl immensely in their memorisation. The idea of F2L is to pair each of the four bottom layer corners with the corresponding edge piece and then insert them into the correct place.

Or you can check the advanced F2L section.

They are for after you get the basics down so don’t read these until after tuutorial do. This step is called CPLLas it aims to permute the corners – that is, move them to their correct positions like this:. This practise is called lookaheadand is vital if you want to achieve solve times under 20 seconds. A common system is using the Fridrich method first two layer approach.

Intuitive F2L Tutorial in 6 Minutes + Example | SpeedSolving Puzzles Community

You will have to rely on them in practically every solve tutorlal you learn every other OLL and PLL algorithm, which will take you some time and effort. This idea does not mean that the previous advice of how to perform the algorithms is redundant.


World Cube Association Regulation A3a1 states that a competitor has up to 15 seconds of inspection time before attempting a solve, and you would want to be spending this time mentally formulating a complete solution to the cross which you could then execute very quickly at the start of your solve.

At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair. I have found that the next step F2L is a huge help for people to understand how to move cubies to where they want them, a skill that they can later use when returning to the cross.

You can also order the table by trigger, which I think is much more conducive to memorisation.

You might futorial that this sounds quite challenging, and you’d be right. This video is great because it has given me a method to follow for each case.

If you had no correct edges in your last layer, you can just use one of the above algorithms anyway, like with the corners in the previous step. You aren’t satisfied with people standing around for 2 minutes while you solve it because that guy at the office didn’t believe you. Try practising going from a scrambled cube to completed F2L very slowly, and making sure you have a continuous steady flow. C2l this algorithm is much faster, as it makes a cross in one go. But what is tutoial without f2ll bit of a challenge every now and then.

This database is part of the speedsolving. You want to eliminate wasted time searching for pieces. Step 1 – The Cross This step is the same as the beginner method – forming a cross on the first layer to get this: Algorithm helper Toggle algorithm helper.


First Two Layers

If one or both pieces are stuck in another slot, you can simply move them out by inserting tutoiral pieces from the top layer into that slot. A trigger is gutorial a sequence of moves that is easy to perform very quickly, and the Sexy Move trigger comes up a lot. They don’t look scary at all, and there’s even some triggers in there that you’ve already seen! Through practice, your lookahead will improve to a point where you can perform every algorithm very quickly, but without losing the ability to know what you’re doing next.

It is the greatest oak that has the strongest roots, and you’ll grow your roots using the beginner’s guide.

F2L Algorithms Page

For each case, there will be a “method” how tutoeial convert it to one of the basic cases and an “algorithm” in with a bullet in front of it. Being able to identify it easily will make algorithms that use it easier to learn, so whenever it is used in this guide it will be highlighted in red. The rutorial below show the four basic cases: While this is also an excellent life tip, some situations are just better handled on a specific side of the cube.